Mobile Game Developer
Mobile games

Mobile game development principles. Touch input, battery, performance, app stores.
--- name: mobile-games description: Mobile game development principles. Touch input, battery, performance, app stores. allowed-tools: Read, Write, Edit, Glob, Grep --- # Mobile Game Development > Platform constraints and optimization principles. --- ## 1. Platform Considerations ### Key Constraints | Constraint | Strategy | |------------|----------|
Overview
Mobile game development principles. Touch input, battery, performance, app stores.
Manual install (npx, ZIP)
Claude Code
npx skills add davila7/claude-code-templates --skill mobile-games -g -a claude-codeClaude Code (degit)
npx degit davila7/claude-code-templates/cli-tool/components/skills/creative-design/game-development/mobile-games#main ~/.claude/skills/mobile-gamesClaude.ai / desktop
Codex, Cursor, other agents
Connects with Agent Alley MCP · agentalley.io/mcp
Files included
SKILL.md2.2 KB
Read SKILL.md here
SKILL.md
Show the full text109 lines
Mobile Game Development
Platform constraints and optimization principles.
1. Platform Considerations
Key Constraints
| Constraint | Strategy |
|---|---|
| Touch input | Large hit areas, gestures |
| Battery | Limit CPU/GPU usage |
| Thermal | Throttle when hot |
| Screen size | Responsive UI |
| Interruptions | Pause on background |
2. Touch Input Principles
Touch vs Controller
| Touch | Desktop/Console |
|---|---|
| Imprecise | Precise |
| Occludes screen | No occlusion |
| Limited buttons | Many buttons |
| Gestures available | Buttons/sticks |
Best Practices
- Minimum touch target: 44x44 points
- Visual feedback on touch
- Avoid precise timing requirements
- Support both portrait and landscape
3. Performance Targets
Thermal Management
| Action | Trigger |
|---|---|
| Reduce quality | Device warm |
| Limit FPS | Device hot |
| Pause effects | Critical temp |
Battery Optimization
- 30 FPS often sufficient
- Sleep when paused
- Minimize GPS/network
- Dark mode saves OLED battery
4. App Store Requirements
iOS (App Store)
| Requirement | Note |
|---|---|
| Privacy labels | Required |
| Account deletion | If account creation exists |
| Screenshots | For all device sizes |
Android (Google Play)
| Requirement | Note |
|---|---|
| Target API | Current year's SDK |
| 64-bit | Required |
| App bundles | Recommended |
5. Monetization Models
| Model | Best For |
|---|---|
| Premium | Quality games, loyal audience |
| Free + IAP | Casual, progression-based |
| Ads | Hyper-casual, high volume |
| Subscription | Content updates, multiplayer |
6. Anti-Patterns
| ❌ Don't | ✅ Do |
|---|---|
| Desktop controls on mobile | Design for touch |
| Ignore battery drain | Monitor thermals |
| Force landscape | Support player preference |
| Always-on network | Cache and sync |
Remember: Mobile is the most constrained platform. Respect battery and attention.
| 1 | |
| 2 | name mobile-games |
| 3 | description Mobile game development principles. Touch input, battery, performance, app stores. |
| 4 | allowed-tools Read, Write, Edit, Glob, Grep |
| 5 | |
| 6 | |
| 7 | # Mobile Game Development |
| 8 | |
| 9 | > Platform constraints and optimization principles. |
| 10 | |
| 11 | |
| 12 | |
| 13 | ## 1. Platform Considerations |
| 14 | |
| 15 | ### Key Constraints |
| 16 | |
| 17 | | Constraint | Strategy | |
| 18 | |------------|----------| |
| 19 | | **Touch input** | Large hit areas, gestures | |
| 20 | | **Battery** | Limit CPU/GPU usage | |
| 21 | | **Thermal** | Throttle when hot | |
| 22 | | **Screen size** | Responsive UI | |
| 23 | | **Interruptions** | Pause on background | |
| 24 | |
| 25 | |
| 26 | |
| 27 | ## 2. Touch Input Principles |
| 28 | |
| 29 | ### Touch vs Controller |
| 30 | |
| 31 | | Touch | Desktop/Console | |
| 32 | |-------|-----------------| |
| 33 | | Imprecise | Precise | |
| 34 | | Occludes screen | No occlusion | |
| 35 | | Limited buttons | Many buttons | |
| 36 | | Gestures available | Buttons/sticks | |
| 37 | |
| 38 | ### Best Practices |
| 39 | |
| 40 | Minimum touch target: 44x44 points |
| 41 | Visual feedback on touch |
| 42 | Avoid precise timing requirements |
| 43 | Support both portrait and landscape |
| 44 | |
| 45 | |
| 46 | |
| 47 | ## 3. Performance Targets |
| 48 | |
| 49 | ### Thermal Management |
| 50 | |
| 51 | | Action | Trigger | |
| 52 | |--------|---------| |
| 53 | | Reduce quality | Device warm | |
| 54 | | Limit FPS | Device hot | |
| 55 | | Pause effects | Critical temp | |
| 56 | |
| 57 | ### Battery Optimization |
| 58 | |
| 59 | 30 FPS often sufficient |
| 60 | Sleep when paused |
| 61 | Minimize GPS/network |
| 62 | Dark mode saves OLED battery |
| 63 | |
| 64 | |
| 65 | |
| 66 | ## 4. App Store Requirements |
| 67 | |
| 68 | ### iOS (App Store) |
| 69 | |
| 70 | | Requirement | Note | |
| 71 | |-------------|------| |
| 72 | | Privacy labels | Required | |
| 73 | | Account deletion | If account creation exists | |
| 74 | | Screenshots | For all device sizes | |
| 75 | |
| 76 | ### Android (Google Play) |
| 77 | |
| 78 | | Requirement | Note | |
| 79 | |-------------|------| |
| 80 | | Target API | Current year's SDK | |
| 81 | | 64-bit | Required | |
| 82 | | App bundles | Recommended | |
| 83 | |
| 84 | |
| 85 | |
| 86 | ## 5. Monetization Models |
| 87 | |
| 88 | | Model | Best For | |
| 89 | |-------|----------| |
| 90 | | **Premium** | Quality games, loyal audience | |
| 91 | | **Free + IAP** | Casual, progression-based | |
| 92 | | **Ads** | Hyper-casual, high volume | |
| 93 | | **Subscription** | Content updates, multiplayer | |
| 94 | |
| 95 | |
| 96 | |
| 97 | ## 6. Anti-Patterns |
| 98 | |
| 99 | | ❌ Don't | ✅ Do | |
| 100 | |----------|-------| |
| 101 | | Desktop controls on mobile | Design for touch | |
| 102 | | Ignore battery drain | Monitor thermals | |
| 103 | | Force landscape | Support player preference | |
| 104 | | Always-on network | Cache and sync | |
| 105 | |
| 106 | |
| 107 | |
| 108 | > **Remember:** Mobile is the most constrained platform. Respect battery and attention. |
| 109 |
Details
- License
- MIT
- Stars on the repo
- ★ 32,299
- Checked
- Source
- davila7/claude-code-templates ↗
- Creator
- davila7 · 212 listings
Similar skills
See all →
SkillCross-Platform Reverse Engineer
SkillBrainstorm Ideas
SkillCode Review Feedback Analyzer
SkillBug Diagnosis Framework
SkillImplement Spec
SkillPR Description WriterMore from davila7
Skill2D Game Development
Skill3D Game Development Principles
Skill3D Web Experience Builder
SkillSplit Test Setup
AgentResearch Literature Synthesizer
AgentAcademic Research Specialist